the gauges will hide and show depending on the conditions so it’ll appear as one gauge at all times but really its 3 for each part of the atb system, atbRate, atbChargeRate, and one for when your atbRate is at max to signal the player they can attack, this one (Gauge #2) should be a different color or glowy/shiny whatever you want. You just need to stack those 3 gauges on top of each other and do a set of those for each actor in your party.
RPG MAKER MV YANFLY COMMON BATTLE FULL
This may not be 100% perfect but its really close. Find tools tagged RPG Maker like Bundle Full Collection - RPG Maker MV Plugins, GB Studio, Access Key 8 Waves Bundle Collection, Stella Character Generator, Bundle Utility Pack - RPG Maker MV Plugins on itch.io, the indie game hosting marketplace. Anywho this is what i did.Ĭondition: $gameParty.battleMembers().atbRate() 0 One correction from earlier is would actually be the 2nd member in your party (indexing) is your first actor in your party is 2nd, is 3rd, is 4th. If you are looking for an MV version of this plugin, theres a highly likely chance you can find an alternative of it from Yanfly Engine Plugins, Fallen Angel Olivia, Atelier Irina, and Arisus Dollhouse as the VisuStella MZ plugin library is created by these same individuals.
RPG MAKER MV YANFLY COMMON BATTLE CODE
If this doesn’t work hopefully someone who knows the plugin better than my few minutes of skimming through the code shows up with a correct answer ?Īlright so i had some time and did some testing so this was what i came up with. VisuStella MZ plugins are specifically made for RPG Maker MZ. It is the first engine in the series to use JavaScript instead of Ruby, with the addition of plugins. The answer seems to be somewhere between lines 22 in the plugin file. Released by Degica on October 23, 2015, RPG Maker MV includes a large number of changes over previous versions, having multiplatform support, side-view battles, and high resolution features. if you go into a battle and your basic default ATB gauge is 30% full and one of those values shows in console as something like 0.3 you likely found your answer for current value. Or maybe use $gameParty.battleMembers().atbChargeRate() as current value i’m really not sure without seeing the values in console during a battle. would be your first actor, your second etc etc. If i had to throw a guess out there it seems like the max rate is 1 and one of those two values may be your current atb rate (a number between 0 and 1).Ĭurrent Value: $gameParty.battleMembers().atbRate() I would try using $gameParty.battleMembers().atbRate() and/or $gameParty.battleMembers().atbChargeRate() I’ve never used this plugin before and don’t really want to set up a test project but i’ve looked at the code and it seems the answer is likely within this function Window_ on line 2259.